Since even the strongest alternatives (with active Mods) offered nearly 20% lower DPS, Gunfire decided to curb Nightfall's fire rate in order to bring it closer in line with other high-damage long guns. However, the latest update to the game nerfs this weapon's rate of fire in both Standard and Dreadwalker modes, with the developers explaining that the original version of Nightfall was simply dealing too much damage compared to anything else. The list of such particularly broken weapons was helmed by Nightfall, a nightmarish long gun that can be obtained by beating Nightweaver in Remnant 2. RELATED: Remnant 2 Has a Secret Item That Requires 90 Minutes in Real Life The game received widespread praise for its varied arsenal of weaponry, although it didn't take long for the players to realize that some of its many armaments were more viable than others, to put it mildly. Originally launched on July 25, Remnant 2 debuted to generally positive reviews and favorable reception from the fans of the 2019 ARPG Remnant: From the Ashes. This is the second update to the action RPG that the developer released in August, arriving shortly after a comprehensive Remnant 2 hotfix was pushed out to Xbox consoles. Gunfire Games rolled out yet another major Remnant 2 patch that introduces a wide variety of bug fixes and quality-of-life improvements, but also happens to nerf two of the game's best weapons, Nightfall and Enigma. Players generally responded positively to the changes, as it promotes diversity in gameplay. The developer plans to further balance Enigma in a future update due to its ability to ignore enemy armor.Enigma's area-of-effect damage and magazine size were also decreased.
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